Review: Lost Planet Extreme Condition
Thursday
The first review of Lost Planet Extreme Condition has been published by "The Official Xbox Magazine" January 07 issue.Read the conclusion section of the review below:
"Lost Planet is built on the gameplay fundamentals that every 8-bit and 16-bit gamer know from their childhood, and its hard to argue with the tried-and-true, holy crap shoot at the weak spot formula. Especially when the games designer, Keiji Inafune, also birthed the seminal boss buster marathon Megaman series. But this is the same guy who brought us the fresh and original Dead Rising, so sue us if we were hoping for just a little more than a subtly satisfying nostalgia trip with significantly gussied up graphics and token multiplayer.
Yet somehow, Lost Planet remains worth playing. Call it what you will. A visual dreamy update ode to the yesteryear of gaming fundamentals? Yes. A definitive step forward for gameplay? No. But it does inspire a sense that you've played the prototype for Lost Planet on a gaming system that's been sitting in your closet for the past 10 years. But that's not to say you won't have a blast paying homage to your gaming roots in High Definition."
The Verdict:
8.0
+ Those smoke and flame effects look even better in person.
+ Overwhelming surprise attacks and varied combat locales.
- The gameplay's not as fresh as the presentation.
? Why do all weapons but the rocket launcher auto-reload?
posted by Wasted Rage @ 12/21/2006 08:07:00 AM,
0 Comments:
The Authors
Brock Raybon - Wasted Rage
Brock is a business owner by day and avid gamer and blogger by night. He writes about console and pc gaming, hdtv and technology news. Definitely a "CONSOLE FANBOY" born with a 2600 joystick in his hand.
Chris Lugo - Master Sinwave
Chris works in customer services by day and moonlights as a hardcore techie by night. He started gaming as a young lad with his trusty Atari and now plays it all from console to hardcore pc games. HE GIVES CONSOLE AND PC GAMES A FAIR SHAKE.
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