Bungie on Halo 2: We Screwed Up
Wednesday
This story will probably make Father Vad's day. In this interview with EDGE magazine, Chris Butcher of Bungie Studios has publicly admitted that Bungie committed many mistakes in the development of Halo 2.Comparing the time dedicated to polish Halo and its sequel, Butcher said:
"We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better.
This is the first time that Bungie acknowledges some of the issues found in Halo 2 such as the cliffhanger ending, weapon balancing in multiplayer, among others.
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source: news.teamxbox.com
Labels: Bungie, Halo 2, Xbox 360
posted by Wasted Rage @ 1/24/2007 02:44:00 AM,
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Brock Raybon - Wasted Rage
Brock is a business owner by day and avid gamer and blogger by night. He writes about console and pc gaming, hdtv and technology news. Definitely a "CONSOLE FANBOY" born with a 2600 joystick in his hand.
Chris Lugo - Master Sinwave
Chris works in customer services by day and moonlights as a hardcore techie by night. He started gaming as a young lad with his trusty Atari and now plays it all from console to hardcore pc games. HE GIVES CONSOLE AND PC GAMES A FAIR SHAKE.
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