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Does Online Gaming Matter To Consoles?

Since 1999, major console makers including Microsoft, Sony, Nintendo, and the now-defunct Sega have been touting online gaming as a mainstay of the industry.

And though online console use is rising, mainstream apathy means the initiative has never matured. Of the 172 million systems sold in the last generation of consoles*, an estimated 5 million gamers ventured online — representing just three percent of the market. But wouldn’t you know it, each and every major console circa the early 2000s was capable of online play (some better than others).

By comparison, there are currently 26 million “next-gen” consoles in households (11M Wiis, 11M 360s, 4M PS3s). As of August, Microsoft’s Xbox Live claimed more than 7 million active users, including paying and free silver account users that aren’t privy to online multiplayer.

read more | digg story

source: gigaom.com

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posted by Wasted Rage @ 9/05/2007 12:20:00 AM,


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Brock Raybon - Wasted Rage

Brock is a business owner by day and avid gamer and blogger by night. He writes about console and pc gaming, hdtv and technology news. Definitely a "CONSOLE FANBOY" born with a 2600 joystick in his hand.





Chris Lugo - Master Sinwave

Chris works in customer services by day and moonlights as a hardcore techie by night. He started gaming as a young lad with his trusty Atari and now plays it all from console to hardcore pc games. HE GIVES CONSOLE AND PC GAMES A FAIR SHAKE.

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