Soul Calibur IV Interview: Blood, Balancing, Online and More
Friday
GameInformer writes:
"While still very much a work in progress, we could not help but be impressed with what we saw of Soul Calibur IV during a recent demo. Even though were not allowed to play the game and even some of the seemingly fundamental design decisions such as how interactive backgrounds work were still being ironed out the game looked like it was making the transition to next-gen systems with style. We chatted with Katsutoshi Sasaki, the games director afterward, and got the lowdown on the difficulties of managing an ever-increasing character roster, how the team is balancing gameplay and much more. "
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[Source: N4G.com : News Feed]
Labels: nintendo wii, Playstation 3, Soul Calibur IV, Xbox 360
posted by Wasted Rage @ 10/19/2007 11:06:00 AM,
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The Authors
Brock Raybon - Wasted Rage
Brock is a business owner by day and avid gamer and blogger by night. He writes about console and pc gaming, hdtv and technology news. Definitely a "CONSOLE FANBOY" born with a 2600 joystick in his hand.
Chris Lugo - Master Sinwave
Chris works in customer services by day and moonlights as a hardcore techie by night. He started gaming as a young lad with his trusty Atari and now plays it all from console to hardcore pc games. HE GIVES CONSOLE AND PC GAMES A FAIR SHAKE.
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